mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
REXM: UPDATED: Examples source code header info, aligned with name
This commit is contained in:
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - model animation
|
||||
* raylib [models] example - animation
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
@ -33,7 +33,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - animation");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - billboard render
|
||||
* raylib [models] example - billboard rendering
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
@ -26,7 +26,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard render");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard rendering");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - cubicmap loading and drawing
|
||||
* raylib [models] example - cubicmap
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
@ -25,7 +25,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap loading and drawing");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - heightmap terrain
|
||||
* raylib [models] example - heightmap
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -25,7 +25,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap terrain");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap");
|
||||
|
||||
// Define our custom camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - models loading
|
||||
* raylib [models] example - loading
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -38,7 +38,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - models loading");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - loading gltf animations
|
||||
* raylib [models] example - loading gltf
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -32,7 +32,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf animations");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - models loading m3d
|
||||
* raylib [models] example - loading m3d
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
@ -31,7 +31,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - models loading m3d");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading m3d");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - magicavoxel loading
|
||||
* raylib [models] example - loading vox
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@ -47,7 +47,7 @@ int main(void)
|
||||
"resources/models/vox/fez.vox"
|
||||
};
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading vox");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - plane rotations (yaw, pitch, roll)
|
||||
* raylib [models] example - yaw pitch roll
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
@ -30,7 +30,7 @@ int main(void)
|
||||
const int screenHeight = 450;
|
||||
|
||||
//SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI);
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (yaw, pitch, roll)");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - yaw pitch roll");
|
||||
|
||||
Camera camera = { 0 };
|
||||
camera.position = (Vector3){ 0.0f, 50.0f, -120.0f };// Camera position perspective
|
||||
|
||||
Reference in New Issue
Block a user