REXM: UPDATED: Examples source code header info, aligned with name

This commit is contained in:
Ray
2025-09-07 12:01:51 +02:00
parent 4020885c35
commit 25f4e544d1
68 changed files with 138 additions and 138 deletions

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - model animation
* raylib [models] example - animation
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -33,7 +33,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation");
InitWindow(screenWidth, screenHeight, "raylib [models] example - animation");
// Define the camera to look into our 3d world
Camera camera = { 0 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - billboard render
* raylib [models] example - billboard rendering
*
* Example complexity rating: [★★★☆] 3/4
*
@ -26,7 +26,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard render");
InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard rendering");
// Define the camera to look into our 3d world
Camera camera = { 0 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - cubicmap loading and drawing
* raylib [models] example - cubicmap
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap loading and drawing");
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap");
// Define the camera to look into our 3d world
Camera camera = { 0 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - heightmap terrain
* raylib [models] example - heightmap
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap terrain");
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap");
// Define our custom camera to look into our 3d world
Camera camera = { 0 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - models loading
* raylib [models] example - loading
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -38,7 +38,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - models loading");
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading");
// Define the camera to look into our 3d world
Camera camera = { 0 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - loading gltf animations
* raylib [models] example - loading gltf
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -32,7 +32,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf animations");
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf");
// Define the camera to look into our 3d world
Camera camera = { 0 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - models loading m3d
* raylib [models] example - loading m3d
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -31,7 +31,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - models loading m3d");
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading m3d");
// Define the camera to look into our 3d world
Camera camera = { 0 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - magicavoxel loading
* raylib [models] example - loading vox
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -47,7 +47,7 @@ int main(void)
"resources/models/vox/fez.vox"
};
InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading");
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading vox");
// Define the camera to look into our 3d world
Camera camera = { 0 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - plane rotations (yaw, pitch, roll)
* raylib [models] example - yaw pitch roll
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -30,7 +30,7 @@ int main(void)
const int screenHeight = 450;
//SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI);
InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (yaw, pitch, roll)");
InitWindow(screenWidth, screenHeight, "raylib [models] example - yaw pitch roll");
Camera camera = { 0 };
camera.position = (Vector3){ 0.0f, 50.0f, -120.0f };// Camera position perspective