REXM: UPDATED: Examples source code header info, aligned with name

This commit is contained in:
Ray
2025-09-07 12:01:51 +02:00
parent 4020885c35
commit 25f4e544d1
68 changed files with 138 additions and 138 deletions

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - basic shapes drawing
* raylib [shapes] example - basic shapes
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes");
float rotation = 0.0f;

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - cubic-bezier lines
* raylib [shapes] example - lines bezier
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -26,7 +26,7 @@ int main(void)
const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines");
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - lines bezier");
Vector2 startPoint = { 30, 30 };
Vector2 endPoint = { (float)screenWidth - 30, (float)screenHeight - 30 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - raylib logo using shapes
* raylib [shapes] example - logo raylib
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes");
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - logo raylib");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - raylib logo animation
* raylib [shapes] example - logo raylib anim
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo animation");
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - logo raylib anim");
int logoPositionX = screenWidth/2 - 128;
int logoPositionY = screenHeight/2 - 128;

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - rectangle avanced
* raylib [shapes] example - rectangle advanced
*
* Example complexity rating: [★★★★] 4/4
*
@ -37,7 +37,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle avanced");
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle advanced");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - rectangle scaling mouse
* raylib [shapes] example - rectangle scaling
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -29,7 +29,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling mouse");
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling");
Rectangle rec = { 100, 100, 200, 80 };

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - draw ring
* raylib [shapes] example - ring drawing
*
* Example complexity rating: [★★★☆] 3/4
*
@ -30,7 +30,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw ring");
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - ring drawing");
Vector2 center = {(GetScreenWidth() - 300)/2.0f, GetScreenHeight()/2.0f };