REXM: UPDATED: Examples source code header info, aligned with name

This commit is contained in:
Ray
2025-09-07 12:01:51 +02:00
parent 4020885c35
commit 25f4e544d1
68 changed files with 138 additions and 138 deletions

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - 3d text drawing
* raylib [text] example - 3d drawing
*
* Example complexity rating: [★★★★] 4/4
*
@ -87,7 +87,7 @@ int main(void)
const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT|FLAG_VSYNC_HINT);
InitWindow(screenWidth, screenHeight, "raylib [text] example - 3d text drawing");
InitWindow(screenWidth, screenHeight, "raylib [text] example - 3d drawing");
bool spin = true; // Spin the camera?
bool multicolor = false; // Multicolor mode

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - font texture filters
* raylib [text] example - font filters
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -29,7 +29,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - font texture filters");
InitWindow(screenWidth, screenHeight, "raylib [text] example - font filters");
const char msg[50] = "Loaded Font";

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - font SDF loading
* raylib [text] example - font sdf
*
* Example complexity rating: [★★★☆] 3/4
*
@ -33,7 +33,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - font SDF loading");
InitWindow(screenWidth, screenHeight, "raylib [text] example - font sdf");
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - sprite font loading
* raylib [text] example - font spritefont
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -35,7 +35,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite font loading");
InitWindow(screenWidth, screenHeight, "raylib [text] example - font spritefont");
const char msg1[50] = "THIS IS A custom SPRITE FONT...";
const char msg2[50] = "...and this is ANOTHER CUSTOM font...";

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - text formatting
* raylib [text] example - format text
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
InitWindow(screenWidth, screenHeight, "raylib [text] example - format text");
int score = 100020;
int hiscore = 200450;

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - text writing animation
* raylib [text] example - writing anim
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing animation");
InitWindow(screenWidth, screenHeight, "raylib [text] example - writing anim");
const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";