REXM: UPDATED: Examples source code header info, aligned with name

This commit is contained in:
Ray
2025-09-07 12:01:51 +02:00
parent 4020885c35
commit 25f4e544d1
68 changed files with 138 additions and 138 deletions

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - gif playing
* raylib [textures] example - gif player
*
* Example complexity rating: [★★★☆] 3/4
*
@ -28,7 +28,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - gif playing");
InitWindow(screenWidth, screenHeight, "raylib [textures] example - gif player");
int animFrames = 0;

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - procedural images generation
* raylib [textures] example - image generation
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -29,7 +29,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation");
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image generation");
Image verticalGradient = GenImageGradientLinear(screenWidth, screenHeight, 0, RED, BLUE);
Image horizontalGradient = GenImageGradientLinear(screenWidth, screenHeight, 90, RED, BLUE);

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - image convolution
* raylib [textures] example - image kernel
*
* Example complexity rating: [★★★★] 4/4
*
@ -34,7 +34,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image convolution");
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image kernel");
Image image = LoadImage("resources/cat.png"); // Loaded in CPU memory (RAM)

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - image rotation
* raylib [textures] example - image rotate
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -27,7 +27,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image rotation");
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image rotate");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Image image45 = LoadImage("resources/raylib_logo.png");

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - image text drawing
* raylib [textures] example - image text
*
* Example complexity rating: [★★☆☆] 2/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text drawing");
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text");
Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - texture loading and drawing
* raylib [textures] example - logo raylib
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
InitWindow(screenWidth, screenHeight, "raylib [textures] example - logo raylib");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - N-patch drawing
* raylib [textures] example - npatch drawing
*
* Example complexity rating: [★★★☆] 3/4
*
@ -29,7 +29,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - N-patch drawing");
InitWindow(screenWidth, screenHeight, "raylib [textures] example - npatch drawing");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png");

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - textured polygon
* raylib [textures] example - polygon drawing
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -35,7 +35,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured polygon");
InitWindow(screenWidth, screenHeight, "raylib [textures] example - polygon drawing");
// Define texture coordinates to map our texture to poly
Vector2 texcoords[MAX_POINTS] = {

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - texture from raw data
* raylib [textures] example - raw data
*
* Example complexity rating: [★★★☆] 3/4
*
@ -29,7 +29,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data");
InitWindow(screenWidth, screenHeight, "raylib [textures] example - raw data");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - texture source and destination rectangles
* raylib [textures] example - srcrec dstrec
*
* Example complexity rating: [★★★☆] 3/4
*
@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture source and destination rectangles");
InitWindow(screenWidth, screenHeight, "raylib [textures] example - srcrec dstrec");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - textures tiled drawing
* raylib [textures] example - tiled drawing
*
* Example complexity rating: [★★★☆] 3/4
*
@ -36,7 +36,7 @@ int main(void)
const int screenHeight = 450;
SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable
InitWindow(screenWidth, screenHeight, "raylib [textures] example - textures tiled drawing");
InitWindow(screenWidth, screenHeight, "raylib [textures] example - tiled drawing");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture texPattern = LoadTexture("resources/patterns.png");

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - texture to image
* raylib [textures] example - to image
*
* Example complexity rating: [★☆☆☆] 1/4
*
@ -27,7 +27,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image");
InitWindow(screenWidth, screenHeight, "raylib [textures] example - to image");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)