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https://github.com/raysan5/raylib.git
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REXM: UPDATED: Examples source code header info, aligned with name
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - gif playing
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* raylib [textures] example - gif player
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@ -28,7 +28,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - gif playing");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - gif player");
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int animFrames = 0;
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - procedural images generation
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* raylib [textures] example - image generation
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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@ -29,7 +29,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - image generation");
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Image verticalGradient = GenImageGradientLinear(screenWidth, screenHeight, 0, RED, BLUE);
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Image horizontalGradient = GenImageGradientLinear(screenWidth, screenHeight, 90, RED, BLUE);
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - image convolution
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* raylib [textures] example - image kernel
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*
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* Example complexity rating: [★★★★] 4/4
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*
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@ -34,7 +34,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - image convolution");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - image kernel");
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Image image = LoadImage("resources/cat.png"); // Loaded in CPU memory (RAM)
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - image rotation
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* raylib [textures] example - image rotate
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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@ -27,7 +27,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - image rotation");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - image rotate");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Image image45 = LoadImage("resources/raylib_logo.png");
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - image text drawing
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* raylib [textures] example - image text
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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@ -25,7 +25,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text drawing");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text");
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Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - texture loading and drawing
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* raylib [textures] example - logo raylib
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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@ -25,7 +25,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - logo raylib");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - N-patch drawing
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* raylib [textures] example - npatch drawing
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@ -29,7 +29,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - N-patch drawing");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - npatch drawing");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png");
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - textured polygon
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* raylib [textures] example - polygon drawing
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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@ -35,7 +35,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured polygon");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - polygon drawing");
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// Define texture coordinates to map our texture to poly
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Vector2 texcoords[MAX_POINTS] = {
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - texture from raw data
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* raylib [textures] example - raw data
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@ -29,7 +29,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - raw data");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - texture source and destination rectangles
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* raylib [textures] example - srcrec dstrec
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@ -25,7 +25,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture source and destination rectangles");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - srcrec dstrec");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - textures tiled drawing
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* raylib [textures] example - tiled drawing
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@ -36,7 +36,7 @@ int main(void)
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const int screenHeight = 450;
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SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - textures tiled drawing");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - tiled drawing");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture texPattern = LoadTexture("resources/patterns.png");
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - texture to image
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* raylib [textures] example - to image
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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@ -27,7 +27,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - to image");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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