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Minor tweaks
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@ -1741,7 +1741,7 @@ static void ErrorCallback(int error, const char *description)
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}
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// GLFW3 WindowSize Callback, runs when window is resizedLastFrame
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// NOTE: Window resizing not allowed by default
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// NOTE: Window resizing not enabled by default, use SetConfigFlags()
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static void WindowSizeCallback(GLFWwindow *window, int width, int height)
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{
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// Reset viewport and projection matrix for new size
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@ -1756,15 +1756,19 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
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// if we are doing automatic DPI scaling, then the "screen" size is divided by the window scale
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if (IsWindowState(FLAG_WINDOW_HIGHDPI))
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{
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width = (int)(width / GetWindowScaleDPI().x);
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height = (int)(height / GetWindowScaleDPI().y);
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width = (int)(width/GetWindowScaleDPI().x);
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height = (int)(height/GetWindowScaleDPI().y);
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}
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// Set render size
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CORE.Window.render.width = width;
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CORE.Window.render.height = height;
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// Set current screen size
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CORE.Window.screen.width = width;
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CORE.Window.screen.height = height;
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// NOTE: Postprocessing texture is not scaled to new size
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// WARNING: If using a render texture, it is not scaled to new size
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}
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static void WindowPosCallback(GLFWwindow* window, int x, int y)
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{
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