Minor tweaks

This commit is contained in:
Ray
2025-03-21 17:07:55 +01:00
parent add4da8fb3
commit 266fba1111
3 changed files with 12 additions and 8 deletions

View File

@ -1741,7 +1741,7 @@ static void ErrorCallback(int error, const char *description)
}
// GLFW3 WindowSize Callback, runs when window is resizedLastFrame
// NOTE: Window resizing not allowed by default
// NOTE: Window resizing not enabled by default, use SetConfigFlags()
static void WindowSizeCallback(GLFWwindow *window, int width, int height)
{
// Reset viewport and projection matrix for new size
@ -1756,15 +1756,19 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
// if we are doing automatic DPI scaling, then the "screen" size is divided by the window scale
if (IsWindowState(FLAG_WINDOW_HIGHDPI))
{
width = (int)(width / GetWindowScaleDPI().x);
height = (int)(height / GetWindowScaleDPI().y);
width = (int)(width/GetWindowScaleDPI().x);
height = (int)(height/GetWindowScaleDPI().y);
}
// Set render size
CORE.Window.render.width = width;
CORE.Window.render.height = height;
// Set current screen size
CORE.Window.screen.width = width;
CORE.Window.screen.height = height;
// NOTE: Postprocessing texture is not scaled to new size
// WARNING: If using a render texture, it is not scaled to new size
}
static void WindowPosCallback(GLFWwindow* window, int x, int y)
{