mirror of
https://github.com/raysan5/raylib.git
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REMOVED: RLGL_RENDER_TEXTURES_HINT, enabled by default and no complaints of anyone having issues #5479
This commit is contained in:
28
src/rlgl.h
28
src/rlgl.h
@ -37,10 +37,6 @@
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* If not defined, the library is in header only mode and can be included in other headers
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* or source files without problems. But only ONE file should hold the implementation
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*
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* #define RLGL_RENDER_TEXTURES_HINT
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* Enable framebuffer objects (fbo) support (enabled by default)
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* Some GPUs could not support them despite the OpenGL version
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*
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* #define RLGL_SHOW_GL_DETAILS_INFO
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* Show OpenGL extensions and capabilities detailed logs on init
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*
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@ -196,10 +192,6 @@
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#define GRAPHICS_API_OPENGL_ES2
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#endif
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// Support framebuffer objects by default
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// NOTE: Some driver implementation do not support it, despite they should
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#define RLGL_RENDER_TEXTURES_HINT
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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@ -1863,7 +1855,7 @@ void rlDisableShader(void)
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// Enable rendering to texture (fbo)
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void rlEnableFramebuffer(unsigned int id)
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{
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
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glBindFramebuffer(GL_FRAMEBUFFER, id);
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#endif
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}
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@ -1872,7 +1864,7 @@ void rlEnableFramebuffer(unsigned int id)
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unsigned int rlGetActiveFramebuffer(void)
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{
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GLint fboId = 0;
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT)
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3))
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboId);
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#endif
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return fboId;
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@ -1881,7 +1873,7 @@ unsigned int rlGetActiveFramebuffer(void)
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// Disable rendering to texture
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void rlDisableFramebuffer(void)
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{
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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#endif
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}
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@ -1889,7 +1881,7 @@ void rlDisableFramebuffer(void)
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// Blit active framebuffer to main framebuffer
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void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask)
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{
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT)
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3))
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glBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask, GL_NEAREST);
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#endif
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}
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@ -1897,7 +1889,7 @@ void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX
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// Bind framebuffer object (fbo)
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void rlBindFramebuffer(unsigned int target, unsigned int framebuffer)
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{
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
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glBindFramebuffer(target, framebuffer);
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#endif
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}
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@ -1906,7 +1898,7 @@ void rlBindFramebuffer(unsigned int target, unsigned int framebuffer)
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// NOTE: One color buffer is always active by default
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void rlActiveDrawBuffers(int count)
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{
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#if ((defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT))
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3))
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// NOTE: Maximum number of draw buffers supported is implementation dependant,
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// it can be queried with glGet*() but it must be at least 8
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//GLint maxDrawBuffers = 0;
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@ -3826,7 +3818,7 @@ unsigned int rlLoadFramebuffer(void)
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unsigned int fboId = 0;
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if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return fboId; }
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
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glGenFramebuffers(1, &fboId); // Create the framebuffer object
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glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind any framebuffer
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#endif
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@ -3838,7 +3830,7 @@ unsigned int rlLoadFramebuffer(void)
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// NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture
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void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel)
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{
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
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glBindFramebuffer(GL_FRAMEBUFFER, fboId);
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switch (attachType)
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@ -3878,7 +3870,7 @@ bool rlFramebufferComplete(unsigned int id)
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{
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bool result = false;
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
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glBindFramebuffer(GL_FRAMEBUFFER, id);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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@ -3909,7 +3901,7 @@ bool rlFramebufferComplete(unsigned int id)
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// NOTE: All attached textures/cubemaps/renderbuffers are also deleted
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void rlUnloadFramebuffer(unsigned int id)
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{
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
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#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
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// Query depth attachment to automatically delete texture/renderbuffer
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int depthType = 0, depthId = 0;
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glBindFramebuffer(GL_FRAMEBUFFER, id); // Bind framebuffer to query depth texture type
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