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REVIEWED: Some comments (Code Gardening)
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@ -336,7 +336,7 @@ typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
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typedef struct Camera2D {
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Vector2 offset; // Camera offset (screen space offset from window origin)
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Vector2 target; // Camera target (world space target point that is mapped to screen space offset)
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float rotation; // Camera rotation in degrees (pivots around target)
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float rotation; // Camera rotation in degrees (pivots around target)
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float zoom; // Camera zoom (scaling around target), must not be set to 0, set to 1.0f for no scale
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} Camera2D;
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