REVIEWED: Some comments (Code Gardening)

This commit is contained in:
Ray
2026-01-19 12:40:32 +01:00
parent a8c75f2bc5
commit 29896a2403
15 changed files with 130 additions and 131 deletions

View File

@ -525,7 +525,7 @@ const char *TextFormat(const char *text, ...); // Formatting of text with variab
#define PLATFORM_DESKTOP_GLFW
#endif
// We're using '#pragma message' because '#warning' is not adopted by MSVC
// Using '#pragma message' because '#warning' is not adopted by MSVC
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#if !defined(SUPPORT_MODULE_RTEXTURES)
#pragma message ("WARNING: Enabling SUPPORT_CLIPBOARD_IMAGE requires SUPPORT_MODULE_RTEXTURES to work properly")
@ -1499,7 +1499,7 @@ Matrix GetCameraMatrix2D(Camera2D camera)
// When setting higher scale, it's more intuitive for the world to become bigger (= camera become smaller),
// not for the camera getting bigger, hence the invert. Same deal with rotation
// 3. Move it by (-offset);
// Offset defines target transform relative to screen, but since we're effectively "moving" screen (camera)
// Offset defines target transform relative to screen, but since effectively "moving" screen (camera)
// we need to do it into opposite direction (inverse transform)
// Having camera transform in world-space, inverse of it gives the modelview transform