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Update rlgl.h
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@ -1614,7 +1614,10 @@ void rlNormal3f(float x, float y, float z)
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normalz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z;
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normalz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z;
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}
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}
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/* Normalize the vector if required. Default behavior assumes the normal vector is in the correct space for what the shader expects.
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// NOTE: Default behavior assumes the normal vector is in the correct space for what the shader expects,
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// it could be not normalized to 0.0f..1.0f, magnitud can be useed for some effects
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/*
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// WARNING: Vector normalization if required
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float length = sqrtf(normalx*normalx + normaly*normaly + normalz*normalz);
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float length = sqrtf(normalx*normalx + normaly*normaly + normalz*normalz);
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if (length != 0.0f)
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if (length != 0.0f)
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{
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{
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