Updated games to latest raylib version

Updated to new audio system
This commit is contained in:
raysan5
2016-08-11 12:08:41 +02:00
parent 289e04a62a
commit 29f14186c1
9 changed files with 93 additions and 52 deletions

View File

@ -2,7 +2,7 @@
*
* SKULLY ESCAPE [KING GAME JAM 2015]
*
* This game has been created using raylib (www.raylib.com)
* This game has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
@ -32,6 +32,8 @@ int transFromScreen = -1;
int transToScreen = -1;
static int framesCounter = 0;
Music music;
//----------------------------------------------------------------------------------
// Local Functions Declaration
@ -57,7 +59,8 @@ int main(void)
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
PlayMusicStream("resources/audio/come_play_with_me.ogg");
music = LoadMusicStream("resources/audio/come_play_with_me.ogg");
PlayMusicStream(music);
font = LoadSpriteFont("resources/textures/alagard.png");
doors = LoadTexture("resources/textures/doors.png");
@ -93,6 +96,8 @@ int main(void)
UnloadSound(sndDoor);
UnloadSound(sndScream);
UnloadMusicStream(music);
CloseAudioDevice();
CloseWindow(); // Close window and OpenGL context
@ -368,7 +373,7 @@ void UpdateDrawFrame(void)
UpdateTransition();
}
UpdateMusicStream();
UpdateMusicStream(music);
//----------------------------------------------------------------------------------
// Draw