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Make sure ShaderUniformDataType matches rlShaderUniformDataType (#4577)
* Make sure ShaderUniformDataType matches rlShaderUniformDataType * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Ray <raysan5@gmail.com>
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@ -827,8 +827,7 @@ Enum 09: ShaderLocationIndex (30 values)
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Value[SHADER_LOC_VERTEX_BONEIDS]: 26
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Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27
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Value[SHADER_LOC_BONE_MATRICES]: 28
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Value[SHADER_LOC_VERTEX_INSTANCE_TX]: 29
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Enum 10: ShaderUniformDataType (9 values)
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Enum 10: ShaderUniformDataType (13 values)
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Name: ShaderUniformDataType
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Description: Shader uniform data type
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Value[SHADER_UNIFORM_FLOAT]: 0
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@ -839,7 +838,11 @@ Enum 10: ShaderUniformDataType (9 values)
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Value[SHADER_UNIFORM_IVEC2]: 5
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Value[SHADER_UNIFORM_IVEC3]: 6
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Value[SHADER_UNIFORM_IVEC4]: 7
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Value[SHADER_UNIFORM_SAMPLER2D]: 8
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Value[SHADER_UNIFORM_UINT]: 8
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Value[SHADER_UNIFORM_UIVEC2]: 9
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Value[SHADER_UNIFORM_UIVEC3]: 10
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Value[SHADER_UNIFORM_UIVEC4]: 11
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Value[SHADER_UNIFORM_SAMPLER2D]: 12
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Enum 11: ShaderAttributeDataType (4 values)
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Name: ShaderAttributeDataType
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Description: Shader attribute data types
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