Make sure ShaderUniformDataType matches rlShaderUniformDataType (#4577)

* Make sure ShaderUniformDataType matches rlShaderUniformDataType

* Update raylib_api.* by CI

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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ray <raysan5@gmail.com>
This commit is contained in:
Rico P
2024-12-08 12:52:06 +01:00
committed by GitHub
parent 732da949b7
commit 2a2acff2d5
5 changed files with 58 additions and 7 deletions

View File

@ -827,8 +827,7 @@ Enum 09: ShaderLocationIndex (30 values)
Value[SHADER_LOC_VERTEX_BONEIDS]: 26
Value[SHADER_LOC_VERTEX_BONEWEIGHTS]: 27
Value[SHADER_LOC_BONE_MATRICES]: 28
Value[SHADER_LOC_VERTEX_INSTANCE_TX]: 29
Enum 10: ShaderUniformDataType (9 values)
Enum 10: ShaderUniformDataType (13 values)
Name: ShaderUniformDataType
Description: Shader uniform data type
Value[SHADER_UNIFORM_FLOAT]: 0
@ -839,7 +838,11 @@ Enum 10: ShaderUniformDataType (9 values)
Value[SHADER_UNIFORM_IVEC2]: 5
Value[SHADER_UNIFORM_IVEC3]: 6
Value[SHADER_UNIFORM_IVEC4]: 7
Value[SHADER_UNIFORM_SAMPLER2D]: 8
Value[SHADER_UNIFORM_UINT]: 8
Value[SHADER_UNIFORM_UIVEC2]: 9
Value[SHADER_UNIFORM_UIVEC3]: 10
Value[SHADER_UNIFORM_UIVEC4]: 11
Value[SHADER_UNIFORM_SAMPLER2D]: 12
Enum 11: ShaderAttributeDataType (4 values)
Name: ShaderAttributeDataType
Description: Shader attribute data types