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Make sure ShaderUniformDataType matches rlShaderUniformDataType (#4577)
* Make sure ShaderUniformDataType matches rlShaderUniformDataType * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Ray <raysan5@gmail.com>
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@ -539,7 +539,7 @@
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<Value name="SHADER_LOC_BONE_MATRICES" integer="28" desc="Shader location: array of matrices uniform: boneMatrices" />
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<Value name="SHADER_LOC_VERTEX_INSTANCE_TX" integer="29" desc="Shader location: vertex attribute: instanceTransform" />
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</Enum>
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<Enum name="ShaderUniformDataType" valueCount="9" desc="Shader uniform data type">
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<Enum name="ShaderUniformDataType" valueCount="13" desc="Shader uniform data type">
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<Value name="SHADER_UNIFORM_FLOAT" integer="0" desc="Shader uniform type: float" />
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<Value name="SHADER_UNIFORM_VEC2" integer="1" desc="Shader uniform type: vec2 (2 float)" />
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<Value name="SHADER_UNIFORM_VEC3" integer="2" desc="Shader uniform type: vec3 (3 float)" />
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@ -548,7 +548,11 @@
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<Value name="SHADER_UNIFORM_IVEC2" integer="5" desc="Shader uniform type: ivec2 (2 int)" />
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<Value name="SHADER_UNIFORM_IVEC3" integer="6" desc="Shader uniform type: ivec3 (3 int)" />
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<Value name="SHADER_UNIFORM_IVEC4" integer="7" desc="Shader uniform type: ivec4 (4 int)" />
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<Value name="SHADER_UNIFORM_SAMPLER2D" integer="8" desc="Shader uniform type: sampler2d" />
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<Value name="SHADER_UNIFORM_UINT" integer="8" desc="Shader uniform type: unsigned int" />
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<Value name="SHADER_UNIFORM_UIVEC2" integer="9" desc="Shader uniform type: uivec2 (2 unsigned int)" />
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<Value name="SHADER_UNIFORM_UIVEC3" integer="10" desc="Shader uniform type: uivec3 (3 unsigned int)" />
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<Value name="SHADER_UNIFORM_UIVEC4" integer="11" desc="Shader uniform type: uivec4 (4 unsigned int)" />
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<Value name="SHADER_UNIFORM_SAMPLER2D" integer="12" desc="Shader uniform type: sampler2d" />
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</Enum>
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<Enum name="ShaderAttributeDataType" valueCount="4" desc="Shader attribute data types">
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<Value name="SHADER_ATTRIB_FLOAT" integer="0" desc="Shader attribute type: float" />
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