Make sure ShaderUniformDataType matches rlShaderUniformDataType (#4577)

* Make sure ShaderUniformDataType matches rlShaderUniformDataType

* Update raylib_api.* by CI

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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ray <raysan5@gmail.com>
This commit is contained in:
Rico P
2024-12-08 12:52:06 +01:00
committed by GitHub
parent 732da949b7
commit 2a2acff2d5
5 changed files with 58 additions and 7 deletions

View File

@ -539,7 +539,7 @@
<Value name="SHADER_LOC_BONE_MATRICES" integer="28" desc="Shader location: array of matrices uniform: boneMatrices" />
<Value name="SHADER_LOC_VERTEX_INSTANCE_TX" integer="29" desc="Shader location: vertex attribute: instanceTransform" />
</Enum>
<Enum name="ShaderUniformDataType" valueCount="9" desc="Shader uniform data type">
<Enum name="ShaderUniformDataType" valueCount="13" desc="Shader uniform data type">
<Value name="SHADER_UNIFORM_FLOAT" integer="0" desc="Shader uniform type: float" />
<Value name="SHADER_UNIFORM_VEC2" integer="1" desc="Shader uniform type: vec2 (2 float)" />
<Value name="SHADER_UNIFORM_VEC3" integer="2" desc="Shader uniform type: vec3 (3 float)" />
@ -548,7 +548,11 @@
<Value name="SHADER_UNIFORM_IVEC2" integer="5" desc="Shader uniform type: ivec2 (2 int)" />
<Value name="SHADER_UNIFORM_IVEC3" integer="6" desc="Shader uniform type: ivec3 (3 int)" />
<Value name="SHADER_UNIFORM_IVEC4" integer="7" desc="Shader uniform type: ivec4 (4 int)" />
<Value name="SHADER_UNIFORM_SAMPLER2D" integer="8" desc="Shader uniform type: sampler2d" />
<Value name="SHADER_UNIFORM_UINT" integer="8" desc="Shader uniform type: unsigned int" />
<Value name="SHADER_UNIFORM_UIVEC2" integer="9" desc="Shader uniform type: uivec2 (2 unsigned int)" />
<Value name="SHADER_UNIFORM_UIVEC3" integer="10" desc="Shader uniform type: uivec3 (3 unsigned int)" />
<Value name="SHADER_UNIFORM_UIVEC4" integer="11" desc="Shader uniform type: uivec4 (4 unsigned int)" />
<Value name="SHADER_UNIFORM_SAMPLER2D" integer="12" desc="Shader uniform type: sampler2d" />
</Enum>
<Enum name="ShaderAttributeDataType" valueCount="4" desc="Shader attribute data types">
<Value name="SHADER_ATTRIB_FLOAT" integer="0" desc="Shader attribute type: float" />