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Fix examples warnings for macos (#3842)
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@ -34,7 +34,6 @@ int main(void)
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
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Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
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Image imMap = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
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Texture2D cubicmap = LoadTextureFromImage(imMap); // Convert image to texture to display (VRAM)
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