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Updated raylib to version 1.0.4
Lots of changes added, check CHANGELOG for detailed description
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@ -3,7 +3,7 @@
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about
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-----
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raylib is a simple and easy-to-use library to learn C videogames programming.
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raylib is a simple and easy-to-use library to learn videogames programming.
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raylib is highly inspired by Borland BGI graphics lib (more specifically WinBGI) and by XNA framework.
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Allegro and SDL have also been analyzed for reference.
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@ -80,7 +80,8 @@ raylib could be build with the following command lines (Using GCC compiler):
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gcc -c models.c -std=c99 -Wall
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gcc -c vector3.c -std=c99 -Wall
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gcc -c audio.c -std=c99 -Wall
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ar rcs raylib.a core.o shapes.o textures.o stb_image.o text.o models.o vector3.o audio.o
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gcc -c utils.c -std=c99 -Wall
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ar rcs raylib.a core.o shapes.o textures.o stb_image.o text.o models.o vector3.o utils.o audio.o
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To compile examples, make sure raylib.h is placed in include path and libraries raylib (libraylib.a) and glfw3 (libglfw3.a)
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are placed in the libraries path. It's also recommended to link with file icon.o for fancy raylib icon usage.
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