mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
Updated raylib to version 1.0.4
Lots of changes added, check CHANGELOG for detailed description
This commit is contained in:
190
src/audio.c
190
src/audio.c
@ -35,6 +35,8 @@
|
||||
#include <stdlib.h> // To use exit() function
|
||||
#include <stdio.h> // Used for .WAV loading
|
||||
|
||||
#include "utils.h" // rRES data decompression utility function
|
||||
|
||||
//#include "stb_vorbis.h" // TODO: OGG loading functions
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -52,8 +54,7 @@ typedef struct Wave {
|
||||
unsigned int sampleRate;
|
||||
unsigned int dataSize;
|
||||
short bitsPerSample;
|
||||
short channels;
|
||||
short format;
|
||||
short channels;
|
||||
} Wave;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -179,6 +180,159 @@ Sound LoadSound(char *fileName)
|
||||
return sound;
|
||||
}
|
||||
|
||||
// Load sound to memory from rRES file (raylib Resource)
|
||||
Sound LoadSoundFromRES(const char *rresName, int resId)
|
||||
{
|
||||
// NOTE: rresName could be directly a char array with all the data!!! --> TODO
|
||||
Sound sound;
|
||||
bool found = false;
|
||||
|
||||
char id[4]; // rRES file identifier
|
||||
unsigned char version; // rRES file version and subversion
|
||||
char useless; // rRES header reserved data
|
||||
short numRes;
|
||||
|
||||
ResInfoHeader infoHeader;
|
||||
|
||||
FILE *rresFile = fopen(rresName, "rb");
|
||||
|
||||
if (!rresFile) printf("Error opening raylib Resource file\n");
|
||||
|
||||
// Read rres file (basic file check - id)
|
||||
fread(&id[0], sizeof(char), 1, rresFile);
|
||||
fread(&id[1], sizeof(char), 1, rresFile);
|
||||
fread(&id[2], sizeof(char), 1, rresFile);
|
||||
fread(&id[3], sizeof(char), 1, rresFile);
|
||||
fread(&version, sizeof(char), 1, rresFile);
|
||||
fread(&useless, sizeof(char), 1, rresFile);
|
||||
|
||||
if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S'))
|
||||
{
|
||||
printf("This is not a valid raylib Resource file!\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// Read number of resources embedded
|
||||
fread(&numRes, sizeof(short), 1, rresFile);
|
||||
|
||||
for (int i = 0; i < numRes; i++)
|
||||
{
|
||||
fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile);
|
||||
|
||||
if (infoHeader.id == resId)
|
||||
{
|
||||
found = true;
|
||||
|
||||
// Check data is of valid SOUND type
|
||||
if (infoHeader.type == 1) // SOUND data type
|
||||
{
|
||||
// TODO: Check data compression type
|
||||
// NOTE: We suppose compression type 2 (DEFLATE - default)
|
||||
|
||||
// Reading SOUND parameters
|
||||
Wave wave;
|
||||
short sampleRate, bps;
|
||||
char channels, reserved;
|
||||
|
||||
fread(&sampleRate, sizeof(short), 1, rresFile); // Sample rate (frequency)
|
||||
fread(&bps, sizeof(short), 1, rresFile); // Bits per sample
|
||||
fread(&channels, 1, 1, rresFile); // Channels (1 - mono, 2 - stereo)
|
||||
fread(&reserved, 1, 1, rresFile); // <reserved>
|
||||
|
||||
printf("Sample rate: %i\n", (int)sampleRate);
|
||||
printf("Bits per sample: %i\n", (int)bps);
|
||||
printf("Channels: %i\n", (int)channels);
|
||||
|
||||
wave.sampleRate = sampleRate;
|
||||
wave.dataSize = infoHeader.srcSize;
|
||||
wave.bitsPerSample = bps;
|
||||
wave.channels = (short)channels;
|
||||
|
||||
unsigned char *data = malloc(infoHeader.size);
|
||||
|
||||
fread(data, infoHeader.size, 1, rresFile);
|
||||
|
||||
wave.data = DecompressData(data, infoHeader.size, infoHeader.srcSize);
|
||||
|
||||
free(data);
|
||||
|
||||
// Convert wave to Sound (OpenAL)
|
||||
ALenum format;
|
||||
|
||||
// The OpenAL format is worked out by looking at the number of channels and the bits per sample
|
||||
if (wave.channels == 1)
|
||||
{
|
||||
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
|
||||
else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
|
||||
}
|
||||
else if (wave.channels == 2)
|
||||
{
|
||||
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
|
||||
else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
|
||||
}
|
||||
|
||||
|
||||
// Create an audio source
|
||||
ALuint source;
|
||||
alGenSources(1, &source); // Generate pointer to audio source
|
||||
|
||||
alSourcef(source, AL_PITCH, 1);
|
||||
alSourcef(source, AL_GAIN, 1);
|
||||
alSource3f(source, AL_POSITION, 0, 0, 0);
|
||||
alSource3f(source, AL_VELOCITY, 0, 0, 0);
|
||||
alSourcei(source, AL_LOOPING, AL_FALSE);
|
||||
|
||||
// Convert loaded data to OpenAL buffer
|
||||
//----------------------------------------
|
||||
ALuint buffer;
|
||||
alGenBuffers(1, &buffer); // Generate pointer to buffer
|
||||
|
||||
// Upload sound data to buffer
|
||||
alBufferData(buffer, format, (void*)wave.data, wave.dataSize, wave.sampleRate);
|
||||
|
||||
// Attach sound buffer to source
|
||||
alSourcei(source, AL_BUFFER, buffer);
|
||||
|
||||
// Unallocate WAV data
|
||||
UnloadWAV(wave);
|
||||
|
||||
printf("Audio file loaded...!\n");
|
||||
|
||||
sound.source = source;
|
||||
sound.buffer = buffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
printf("Required resource do not seem to be a valid IMAGE resource\n");
|
||||
exit(2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Depending on type, skip the right amount of parameters
|
||||
switch (infoHeader.type)
|
||||
{
|
||||
case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters
|
||||
case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters
|
||||
case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review)
|
||||
case 3: break; // TEXT: No parameters
|
||||
case 4: break; // RAW: No parameters
|
||||
default: break;
|
||||
}
|
||||
|
||||
// Jump DATA to read next infoHeader
|
||||
fseek(rresFile, infoHeader.size, SEEK_CUR);
|
||||
}
|
||||
}
|
||||
|
||||
fclose(rresFile);
|
||||
|
||||
if (!found) printf("Required resource id could not be found in the raylib Resource file!\n");
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
// Unload sound
|
||||
void UnloadSound(Sound sound)
|
||||
{
|
||||
@ -197,10 +351,18 @@ void PlaySound(Sound sound)
|
||||
// NOTE: Only work when the entire file is in a single buffer
|
||||
//int byteOffset;
|
||||
//alGetSourcei(sound.source, AL_BYTE_OFFSET, &byteOffset);
|
||||
//
|
||||
//int sampleRate;
|
||||
//alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate); // AL_CHANNELS, AL_BITS (bps)
|
||||
|
||||
//float seconds = (float)byteOffset / sampleRate; // Number of seconds since the beginning of the sound
|
||||
//or
|
||||
//float result;
|
||||
//alGetSourcef(sound.source, AL_SEC_OFFSET, &result); // AL_SAMPLE_OFFSET
|
||||
}
|
||||
|
||||
// Play a sound with extended options
|
||||
// TODO: This function should be reviewed...
|
||||
void PlaySoundEx(Sound sound, float timePosition, bool loop)
|
||||
{
|
||||
// TODO: Review
|
||||
@ -227,6 +389,30 @@ void StopSound(Sound sound)
|
||||
alSourceStop(sound.source);
|
||||
}
|
||||
|
||||
// Check if a sound is playing
|
||||
bool IsPlaying(Sound sound)
|
||||
{
|
||||
bool playing = false;
|
||||
ALint state;
|
||||
|
||||
alGetSourcei(sound.source, AL_SOURCE_STATE, &state);
|
||||
if (state == AL_PLAYING) playing = true;
|
||||
|
||||
return playing;
|
||||
}
|
||||
|
||||
// Set volume for a sound
|
||||
void SetVolume(Sound sound, float volume)
|
||||
{
|
||||
alSourcef(sound.source, AL_GAIN, volume);
|
||||
}
|
||||
|
||||
// Set pitch for a sound
|
||||
void SetPitch(Sound sound, float pitch)
|
||||
{
|
||||
alSourcef(sound.source, AL_PITCH, pitch);
|
||||
}
|
||||
|
||||
// Load WAV file into Wave structure
|
||||
static Wave LoadWAV(char *fileName)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user