mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
WARNING: REMOVED: Some deprecated function names mapping
Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
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@ -81,14 +81,14 @@ int main(void)
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DrawCircle((int)position, GetScreenHeight()/2 - 25, 50, RED);
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DrawText(FormatText("%03.0f ms", timeCounter*1000.0f), position - 40, GetScreenHeight()/2 - 100, 20, MAROON);
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DrawText(FormatText("PosX: %03.0f", position), position - 50, GetScreenHeight()/2 + 40, 20, BLACK);
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DrawText(TextFormat("%03.0f ms", timeCounter*1000.0f), position - 40, GetScreenHeight()/2 - 100, 20, MAROON);
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DrawText(TextFormat("PosX: %03.0f", position), position - 50, GetScreenHeight()/2 + 40, 20, BLACK);
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DrawText("Circle is moving at a constant 200 pixels/sec,\nindependently of the frame rate.", 10, 10, 20, DARKGRAY);
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DrawText("PRESS SPACE to PAUSE MOVEMENT", 10, GetScreenHeight() - 60, 20, GRAY);
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DrawText("PRESS UP | DOWN to CHANGE TARGET FPS", 10, GetScreenHeight() - 30, 20, GRAY);
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DrawText(FormatText("TARGET FPS: %i", targetFPS), GetScreenWidth() - 220, 10, 20, LIME);
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DrawText(FormatText("CURRENT FPS: %i", (int)(1.0f/deltaTime)), GetScreenWidth() - 220, 40, 20, GREEN);
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DrawText(TextFormat("TARGET FPS: %i", targetFPS), GetScreenWidth() - 220, 10, 20, LIME);
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DrawText(TextFormat("CURRENT FPS: %i", (int)(1.0f/deltaTime)), GetScreenWidth() - 220, 40, 20, GREEN);
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EndDrawing();
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@ -5,7 +5,7 @@
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* Loaded sprite fonts have been generated following XNA SpriteFont conventions:
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* - Characters must be ordered starting with character 32 (Space)
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* - Every character must be contained within the same Rectangle height
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* - Every character and every line must be separated the same distance
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* - Every character and every line must be separated by the same distance (margin/padding)
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* - Rectangles must be defined by a MAGENTA color background
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*
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* If following this constraints, a font can be provided just by an image,
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@ -48,7 +48,7 @@ int main(void)
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// Draw over image using custom font
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ImageDrawTextEx(&parrots, font, "PARROTS & CAT", (Vector2){ 300, 230 }, (float)font.baseSize, -2, WHITE);
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UnloadFont(font); // Unload custom spritefont (already drawn used on image)
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UnloadFont(font); // Unload custom font (already drawn used on image)
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Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
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UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [texture] example - Image text drawing using TTF generated spritefont
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* raylib [texture] example - Image text drawing using TTF generated font
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*
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* This example has been created using raylib 1.8 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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@ -64,7 +64,7 @@ int main(void)
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}
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else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
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DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY);
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DrawText("PRESS SPACE to SHOW FONT ATLAS USED", 290, 420, 10, DARKGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -74,7 +74,7 @@ int main(void)
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Texture unloading
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UnloadFont(font); // Unload custom spritefont
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UnloadFont(font); // Unload custom font
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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