Renamed shaders for consistency

This commit is contained in:
Ray
2025-09-13 10:44:12 +02:00
parent f711c98bd6
commit 3148206758
8 changed files with 2 additions and 2 deletions

View File

@ -0,0 +1,20 @@
#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
void main()
{
vec4 texelColor = texture(texture0, fragTexCoord);
finalColor = texelColor*colDiffuse*fragColor;
gl_FragDepth = 1.0 - finalColor.z;
}