mirror of
https://github.com/raysan5/raylib.git
synced 2026-04-13 18:49:10 -04:00
Updated to latest raylib changes
Removed OpenAL and GLFW3 dependencies on building. Reviewed platforms and flags
This commit is contained in:
@ -26,7 +26,7 @@
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# Define required raylib variables
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# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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PLATFORM ?= PLATFORM_DESKTOP
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RAYLIB_PATH = C:\GitHub\raylib
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RAYLIB_PATH ?= ..\..
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PROJECT_NAME ?= transmission
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# Default path for raylib on Raspberry Pi, if installed in different path, update it!
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@ -160,8 +160,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# resources file contains windows exe icon
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# -Wl,--subsystem,windows hides the console window
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CFLAGS += -Wl,--subsystem,windows
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WINRES = $(RAYLIB_PATH)/src/resources
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CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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CFLAGS += -no-pie -D_DEFAULT_SOURCE
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@ -217,9 +216,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# Libraries for Windows desktop compilation
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LDLIBS = -lraylib -lopengl32 -lgdi32
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# Required for physac examples
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#LDLIBS += -static -lpthread
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# Libraries for Debian GNU/Linux desktop compiling
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@ -291,7 +287,7 @@ all:
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# Project target defined by PROJECT_NAME
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$(PROJECT_NAME): $(OBJS)
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$(CC) -o $(PROJECT_NAME)$(EXT) $(WINRES) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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# Compile source files
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# NOTE: This pattern will compile every module defined on $(OBJS)
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@ -23,7 +23,7 @@
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# Define required raylib variables
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PLATFORM ?= PLATFORM_ANDROID
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RAYLIB_PATH = C:\GitHub\raylib
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RAYLIB_PATH ?= ..\..
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# Required path variables
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# NOTE: JAVA_HOME must be set to JDK
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@ -53,26 +53,21 @@ APP_COMPANY_NAME ?= raylib
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APP_PRODUCT_NAME ?= rgame
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APP_VERSION_CODE ?= 1
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APP_VERSION_NAME ?= 1.0
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APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png
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APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png
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APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png
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APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
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APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
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APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
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APP_SCREEN_ORIENTATION ?= landscape
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APP_KEYSTORE_PASS ?= raylib
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# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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OPENAL_LIBTYPE ?= STATIC
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
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OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a
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# Shared libs must be added to APK if required
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# NOTE: Generated NativeLoader.java automatically load those libraries
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so
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endif
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ifeq ($(OPENAL_LIBTYPE),SHARED)
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PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so
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endif
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# Compiler and archiver
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# NOTE: GCC is being deprectated in Android NDK r16
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@ -154,15 +149,9 @@ copy_project_required_libs:
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so
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endif
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ifeq ($(OPENAL_LIBTYPE),SHARED)
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copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so
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endif
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ifeq ($(RAYLIB_LIBTYPE),STATIC)
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a
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endif
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ifeq ($(OPENAL_LIBTYPE),STATIC)
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copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a
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endif
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# Copy project required resources: strings.xml, icon.png, assets
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# NOTE: Required strings.xml is generated and game resources are copied to assets folder
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@ -182,9 +171,6 @@ generate_loader_script:
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@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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ifeq ($(OPENAL_LIBTYPE),SHARED)
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@echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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endif
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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@echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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endif
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