Update comments

This commit is contained in:
M374LX
2025-05-29 23:01:43 -03:00
parent 015db1641f
commit 3418172617
5 changed files with 13 additions and 13 deletions

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@ -1,6 +1,6 @@
/**********************************************************************************************
*
* rcore_desktop - Functions to manage window, graphics device and inputs
* rcore_desktop_glfw - Functions to manage window, graphics device and inputs
*
* PLATFORM: DESKTOP: GLFW
* - Windows (Win32, Win64)
@ -1238,7 +1238,7 @@ void PollInputEvents(void)
}
}
// Get current axis state
// Get current state of axes
const float *axes = state.axes;
for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1); k++)
@ -1246,7 +1246,7 @@ void PollInputEvents(void)
CORE.Input.Gamepad.axisState[i][k] = axes[k];
}
// Register buttons for 2nd triggers (because GLFW doesn't count these as buttons but rather axis)
// Register buttons for 2nd triggers (because GLFW doesn't count these as buttons but rather as axes)
if (CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1f)
{
CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = 1;