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Reviewed some comments and WritePNG()
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@ -717,7 +717,7 @@ static void EmptyMusicStream(void)
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}
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// Update (re-fill) music buffers if data already processed
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extern void UpdateMusicStream(void)
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void UpdateMusicStream(void)
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{
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ALuint buffer = 0;
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ALint processed = 0;
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