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https://github.com/raysan5/raylib.git
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REMOVE: TRACELOGD(), hardly ever used
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@ -132,7 +132,6 @@
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// Support TRACELOG macros
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#ifndef TRACELOG
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#define TRACELOG(level, ...) (void)0
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#define TRACELOGD(...) (void)0
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#endif
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// Allow custom memory allocators
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@ -3324,7 +3323,7 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format,
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unsigned int glInternalFormat, glFormat, glType;
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rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
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TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset);
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TRACELOG(RL_LOG_DEBUG, "TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset);
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if (glInternalFormat != 0)
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{
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@ -4246,7 +4245,7 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
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glGetActiveUniform(id, i, sizeof(name) - 1, &namelen, &num, &type, name);
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name[namelen] = 0;
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TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", id, name, glGetUniformLocation(id, name));
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TRACELOG(RL_LOG_DEBUG, "SHADER: [ID %i] Active uniform (%s) set at location: %i", id, name, glGetUniformLocation(id, name));
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}
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}
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*/
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