Updated to raylib 1.5

This commit is contained in:
Ray
2016-06-09 01:23:07 +02:00
parent 904ef0d4be
commit 374e3e7e11
5 changed files with 148 additions and 22 deletions

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@ -6,16 +6,22 @@ Here it is a wish list of features I would like to add and functions to improve.
Note that around the raylib source code there are multiple TODO points with pending revisions/bugs. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details!
raylib 1.5
raylib 1.x
Redesign Shaders/Textures system, use Materials
Redesign physics module (physac)
[IN PROGRESS] LUA scripting support (wrapper to lua lib)
Basic GPU stats sytem (memory, draws, time...)
Procedural image generation functions (spot, gradient, noise...)
Procedural mesh generation functions (cube, cone, sphere...)
Touch-based camera controls for Android
Skybox and Fog support
[IN PROGRESS] LUA scripting support (wrapper to lua lib)
raylib 1.5
[DONE] Support Oculus Rift CV1
[DONE] Redesign Shaders/Textures system -> New Materials system
[DONE] Support lighting: Omni, Directional and Spot lights
[DONE] Redesign physics module (physac)
[DONE] Chiptunes audio modules support
raylib 1.4