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REXM: Updated new examples requried files
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@ -514,6 +514,7 @@ CORE = \
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core/core_basic_window \
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core/core_custom_frame_control \
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core/core_custom_logging \
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core/core_delta_time \
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core/core_drop_files \
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core/core_high_dpi \
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core/core_input_actions \
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@ -525,6 +526,7 @@ CORE = \
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core/core_input_mouse_wheel \
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core/core_input_multitouch \
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core/core_input_virtual_controls \
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core/core_monitor_change \
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core/core_random_sequence \
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core/core_random_values \
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core/core_render_texture \
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@ -545,6 +547,7 @@ SHAPES = \
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shapes/shapes_circle_sector_drawing \
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shapes/shapes_collision_area \
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shapes/shapes_colors_palette \
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shapes/shapes_dashed_line \
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shapes/shapes_digital_clock \
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shapes/shapes_double_pendulum \
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shapes/shapes_easings_ball \
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@ -560,7 +563,7 @@ SHAPES = \
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shapes/shapes_rounded_rectangle_drawing \
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shapes/shapes_splines_drawing \
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shapes/shapes_top_down_lights \
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shapes/shapes_dashed_line
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shapes/shapes_vector_angle
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TEXTURES = \
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textures/textures_background_scrolling \
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@ -634,6 +637,7 @@ MODELS = \
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models/models_yaw_pitch_roll
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SHADERS = \
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shaders/shaders_ascii_rendering \
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shaders/shaders_basic_lighting \
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shaders/shaders_basic_pbr \
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shaders/shaders_custom_uniform \
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