mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
REXM: Updated new examples requried files
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@ -514,6 +514,7 @@ CORE = \
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core/core_basic_window \
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core/core_custom_frame_control \
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core/core_custom_logging \
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core/core_delta_time \
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core/core_drop_files \
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core/core_high_dpi \
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core/core_input_actions \
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@ -525,6 +526,7 @@ CORE = \
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core/core_input_mouse_wheel \
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core/core_input_multitouch \
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core/core_input_virtual_controls \
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core/core_monitor_change \
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core/core_random_sequence \
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core/core_random_values \
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core/core_render_texture \
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@ -545,6 +547,7 @@ SHAPES = \
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shapes/shapes_circle_sector_drawing \
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shapes/shapes_collision_area \
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shapes/shapes_colors_palette \
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shapes/shapes_dashed_line \
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shapes/shapes_digital_clock \
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shapes/shapes_double_pendulum \
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shapes/shapes_easings_ball \
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@ -560,7 +563,7 @@ SHAPES = \
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shapes/shapes_rounded_rectangle_drawing \
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shapes/shapes_splines_drawing \
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shapes/shapes_top_down_lights \
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shapes/shapes_dashed_line
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shapes/shapes_vector_angle
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TEXTURES = \
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textures/textures_background_scrolling \
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@ -634,6 +637,7 @@ MODELS = \
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models/models_yaw_pitch_roll
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SHADERS = \
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shaders/shaders_ascii_rendering \
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shaders/shaders_basic_lighting \
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shaders/shaders_basic_pbr \
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shaders/shaders_custom_uniform \
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@ -731,6 +735,9 @@ core/core_custom_frame_control: core/core_custom_frame_control.c
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core/core_custom_logging: core/core_custom_logging.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_delta_time: core/core_delta_time.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_drop_files: core/core_drop_files.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -766,6 +773,9 @@ core/core_input_multitouch: core/core_input_multitouch.c
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core/core_input_virtual_controls: core/core_input_virtual_controls.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_monitor_change: core/core_monitor_change.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_random_sequence: core/core_random_sequence.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -822,6 +832,9 @@ shapes/shapes_collision_area: shapes/shapes_collision_area.c
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shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_dashed_line: shapes/shapes_dashed_line.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_digital_clock: shapes/shapes_digital_clock.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -867,6 +880,9 @@ shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c
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shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_vector_angle: shapes/shapes_vector_angle.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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# Compile TEXTURES examples
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textures/textures_background_scrolling: textures/textures_background_scrolling.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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@ -1158,6 +1174,12 @@ models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c
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--preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png
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# Compile SHADERS examples
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shaders/shaders_ascii_rendering: shaders/shaders_ascii_rendering.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
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--preload-file shaders/resources/raysan.png@resources/raysan.png \
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--preload-file shaders/resources/shaders/glsl100/ascii.fs@resources/shaders/glsl100/ascii.fs
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shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs \
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