Screen space related functions consistency (#3830)

* Screen/world-space related functions rename

* Update raylib_api.* by CI

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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
aiafrasinei
2024-03-07 13:28:11 +02:00
committed by GitHub
parent fccdfa7926
commit 3b7be85151
10 changed files with 19 additions and 19 deletions

View File

@ -902,11 +902,11 @@
<Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)">
<Param type="Shader" name="shader" desc="" />
</Function>
<Function name="GetMouseRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position">
<Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position">
<Param type="Vector2" name="mousePosition" desc="" />
<Param type="Camera" name="camera" desc="" />
</Function>
<Function name="GetViewRay" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport">
<Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport">
<Param type="Vector2" name="mousePosition" desc="" />
<Param type="Camera" name="camera" desc="" />
<Param type="float" name="width" desc="" />