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Screen space related functions consistency (#3830)
* Screen/world-space related functions rename * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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@ -902,11 +902,11 @@
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<Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)">
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<Param type="Shader" name="shader" desc="" />
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</Function>
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<Function name="GetMouseRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position">
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<Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position">
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<Param type="Vector2" name="mousePosition" desc="" />
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<Param type="Camera" name="camera" desc="" />
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</Function>
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<Function name="GetViewRay" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport">
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<Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport">
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<Param type="Vector2" name="mousePosition" desc="" />
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<Param type="Camera" name="camera" desc="" />
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<Param type="float" name="width" desc="" />
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