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Some code tweaks...
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@ -32,7 +32,7 @@ int main()
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GenTextureMipmaps(&font.texture);
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float fontSize = font.baseSize;
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Vector2 fontPosition = { 40, screenHeight/2 + 50 };
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Vector2 fontPosition = { 40, screenHeight/2 - 50 };
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Vector2 textSize;
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SetTextureFilter(font.texture, FILTER_POINT);
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