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Merge pull request #504 from Martinfx/master
Fix potential bugs from static analysis
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@ -39,8 +39,8 @@ int main()
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SetPhysicsGravity(0, 0);
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// Create random polygon physics body to shatter
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PhysicsBody body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@ -53,7 +53,7 @@ int main()
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if (needsReset)
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{
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// Create random polygon physics body to shatter
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body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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}
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if (IsKeyPressed('R')) // Reset physics input
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