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REMOVED: GetMouseCursor()
This function could be confusing depending on the context, it's better to let the user track the current active cursor
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@ -3119,12 +3119,6 @@ float GetMouseWheelMove(void)
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return CORE.Input.Mouse.previousWheelMove;
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return CORE.Input.Mouse.previousWheelMove;
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}
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}
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// Returns mouse cursor
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int GetMouseCursor(void)
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{
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return CORE.Input.Mouse.cursor;
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}
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// Set mouse cursor
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// Set mouse cursor
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// NOTE: This is a no-op on platforms other than PLATFORM_DESKTOP
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// NOTE: This is a no-op on platforms other than PLATFORM_DESKTOP
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void SetMouseCursor(int cursor)
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void SetMouseCursor(int cursor)
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@ -1053,7 +1053,6 @@ RLAPI void SetMousePosition(int x, int y); // Set mouse posit
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RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
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RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
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RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
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RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
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RLAPI float GetMouseWheelMove(void); // Returns mouse wheel movement Y
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RLAPI float GetMouseWheelMove(void); // Returns mouse wheel movement Y
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RLAPI int GetMouseCursor(void); // Returns mouse cursor if (MouseCursor enum)
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RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
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RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
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// Input-related functions: touch
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// Input-related functions: touch
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