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REVIEWED: Bunnymark example new raybunny! #5344
As the license for previous bunny was not clear, it was replaced by a new custom bunny specifically created for this example with a CC0 license
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@ -45,7 +45,7 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - bunnymark");
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// Load bunny texture
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Texture2D texBunny = LoadTexture("resources/wabbit_alpha.png");
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Texture2D texBunny = LoadTexture("resources/raybunny.png");
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Bunny *bunnies = (Bunny *)malloc(MAX_BUNNIES*sizeof(Bunny)); // Bunnies array
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