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CMake: Major cleanup to support find_package(raylib)
Remove that link_libraries_to_executable() hack and defines a proper raylib target that can be used with target_link_libraries. The same target is also available for external (user) code by using find_package(raylib). This results in: - Remove hardcoded build directories from examples and games CMakeLists.txt - Allow rlgl_standalone and other special examples to be built easily - Allow CMake projects to find_package(raylib instead of fiddling with pkg-config - Makes code a little more maintainable - Fixes #471, #606. - Makes code less confusing by removing the double use of PLATFORM (#584). Note that this is still not _The Right Way_(TM), because normally raylib-config.cmake (or its includes) would be automatically generated. I didn't manage to get that to work though, so I went the easier route of just wrapping pkg_check_modules for consumption by find_package.
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@ -4,7 +4,7 @@ include(EnumOption)
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enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi" "Platform to build for.")
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enum_option(OPENGL_VERSION "3.3;2.1;1.1;ES 2.0" "OpenGL Version to build raylib with")
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enum_option(OPENGL_VERSION "OFF;3.3;2.1;1.1;ES 2.0" "Force a specific OpenGL Version?")
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# Shared library is always PIC. Static library should be PIC too if linked into a shared library
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option(WITH_PIC "Compile static library as position-independent code" OFF)
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