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https://github.com/raysan5/raylib.git
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Updated Makefile to support Android
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@ -15,6 +15,10 @@
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#include <math.h>
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#if defined(PLATFORM_ANDROID)
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#include "android_native_app_glue.h"
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#endif
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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@ -68,7 +72,6 @@ typedef struct Meteor {
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static int screenWidth = 800;
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static int screenHeight = 450;
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static int framesCounter;
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static bool gameOver;
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static bool pause;
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static bool victory;
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@ -95,16 +98,22 @@ static void DrawGame(void); // Draw game (one frame)
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static void UnloadGame(void); // Unload game
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static void UpdateDrawFrame(void); // Update and Draw (one frame)
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static void DrawSpaceship(Vector2 position, float rotation, Color color);
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main()
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#if defined(PLATFORM_ANDROID)
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void android_main(struct android_app *app)
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#else
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int main(void)
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#endif
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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//---------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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InitWindow(screenWidth, screenHeight, app);
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#else
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InitWindow(screenWidth, screenHeight, "sample game: asteroids");
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#endif
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InitGame();
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@ -118,14 +127,9 @@ int main()
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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// Update and Draw
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//----------------------------------------------------------------------------------
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UpdateGame();
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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DrawGame();
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UpdateDrawFrame();
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//----------------------------------------------------------------------------------
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}
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#endif
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@ -136,8 +140,9 @@ int main()
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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#if !defined(PLATFORM_ANDROID)
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return 0;
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#endif
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}
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//------------------------------------------------------------------------------------
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