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https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
Removed tabs and triple line-breaks
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@ -704,7 +704,6 @@ void PollInputEvents(void)
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}
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}
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//----------------------------------------------------------------------------------
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// Module Internal Functions Definition
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//----------------------------------------------------------------------------------
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@ -1234,7 +1234,6 @@ void PollInputEvents(void)
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glfwSetWindowShouldClose(platform.handle, GLFW_FALSE);
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}
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//----------------------------------------------------------------------------------
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// Module Internal Functions Definition
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//----------------------------------------------------------------------------------
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@ -69,7 +69,7 @@ void CloseWindow(void);
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#define CloseWindow CloseWindow_win32
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#define ShowCursor __imp_ShowCursor
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#define _APISETSTRING_
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__declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char *lpMultiByteStr, int cbMultiByte, wchar_t *lpWideCharStr, int cchWideChar);
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__declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char *lpMultiByteStr, int cbMultiByte, wchar_t *lpWideCharStr, int cchWideChar);
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#endif
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#if defined(__APPLE__)
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@ -870,9 +870,8 @@ void PollInputEvents(void)
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//-----------------------------------------------------------------------------
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CORE.Window.resizedLastFrame = false;
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
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#define RGFW_HOLD_MOUSE (1L<<2)
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#define RGFW_HOLD_MOUSE (1L<<2)
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if (platform.window->_winArgs & RGFW_HOLD_MOUSE)
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{
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CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
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@ -883,10 +882,8 @@ void PollInputEvents(void)
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
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}
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while (RGFW_window_checkEvent(platform.window))
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while (RGFW_window_checkEvent(platform.window))
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{
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if ((platform.window->event.type >= RGFW_jsButtonPressed) && (platform.window->event.type <= RGFW_jsAxisMove))
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{
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if (!CORE.Input.Gamepad.ready[platform.window->event.joystick])
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@ -1196,7 +1193,6 @@ void PollInputEvents(void)
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//-----------------------------------------------------------------------------
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}
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//----------------------------------------------------------------------------------
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// Module Internal Functions Definition
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//----------------------------------------------------------------------------------
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@ -1253,7 +1249,6 @@ int InitPlatform(void)
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*/
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SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
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if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);
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RGFW_window_makeCurrent(platform.window);
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@ -1480,7 +1480,6 @@ static void ConfigureEvdevDevice(char *device)
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TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true;
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}
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if (TEST_BIT(evBits, EV_KEY))
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{
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// The first 32 keys as defined in input-event-codes.h are pretty much
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@ -430,7 +430,6 @@ void PollInputEvents(void)
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// TODO: Poll input events for current platform
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}
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//----------------------------------------------------------------------------------
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// Module Internal Functions Definition
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//----------------------------------------------------------------------------------
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@ -935,7 +935,6 @@ void PollInputEvents(void)
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// so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed!
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//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
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// Gamepad support using emscripten API
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// NOTE: GLFW3 joystick functionality not available in web
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