Removed tabs and triple line-breaks

This commit is contained in:
Ray
2024-10-08 18:45:52 +02:00
parent 44e37c5f97
commit 3fb1ba25ac
11 changed files with 3 additions and 23 deletions

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@ -704,7 +704,6 @@ void PollInputEvents(void)
}
}
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------

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@ -1234,7 +1234,6 @@ void PollInputEvents(void)
glfwSetWindowShouldClose(platform.handle, GLFW_FALSE);
}
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------

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@ -69,7 +69,7 @@ void CloseWindow(void);
#define CloseWindow CloseWindow_win32
#define ShowCursor __imp_ShowCursor
#define _APISETSTRING_
__declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char *lpMultiByteStr, int cbMultiByte, wchar_t *lpWideCharStr, int cchWideChar);
__declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int CodePage, unsigned long dwFlags, const char *lpMultiByteStr, int cbMultiByte, wchar_t *lpWideCharStr, int cchWideChar);
#endif
#if defined(__APPLE__)
@ -870,9 +870,8 @@ void PollInputEvents(void)
//-----------------------------------------------------------------------------
CORE.Window.resizedLastFrame = false;
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
#define RGFW_HOLD_MOUSE (1L<<2)
#define RGFW_HOLD_MOUSE (1L<<2)
if (platform.window->_winArgs & RGFW_HOLD_MOUSE)
{
CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
@ -883,10 +882,8 @@ void PollInputEvents(void)
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
}
while (RGFW_window_checkEvent(platform.window))
while (RGFW_window_checkEvent(platform.window))
{
if ((platform.window->event.type >= RGFW_jsButtonPressed) && (platform.window->event.type <= RGFW_jsAxisMove))
{
if (!CORE.Input.Gamepad.ready[platform.window->event.joystick])
@ -1196,7 +1193,6 @@ void PollInputEvents(void)
//-----------------------------------------------------------------------------
}
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------
@ -1253,7 +1249,6 @@ int InitPlatform(void)
*/
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);
RGFW_window_makeCurrent(platform.window);

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@ -1480,7 +1480,6 @@ static void ConfigureEvdevDevice(char *device)
TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true;
}
if (TEST_BIT(evBits, EV_KEY))
{
// The first 32 keys as defined in input-event-codes.h are pretty much

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@ -430,7 +430,6 @@ void PollInputEvents(void)
// TODO: Poll input events for current platform
}
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------

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@ -935,7 +935,6 @@ void PollInputEvents(void)
// so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed!
//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
// Gamepad support using emscripten API
// NOTE: GLFW3 joystick functionality not available in web