REVIEWED: Vox loading, mostly formating

This commit is contained in:
raysan5
2021-09-05 20:39:34 +02:00
parent dfc465ca6d
commit 4120f12375
2 changed files with 31 additions and 40 deletions

View File

@ -352,8 +352,6 @@ void Vox_AllocArray(VoxArray3D* voxarray, int _sx, int _sy, int _sz)
voxarray->m_arrayChunks[i].m_array = 0;
voxarray->m_arrayChunks[i].arraySize = 0;
}
return voxarray;
}
// Set voxel ID from its position into VoxArray3D
@ -578,7 +576,7 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
unsigned long signature;
unsigned long readed = 0;
unsigned int readed = 0;
unsigned char* fileData;
fileData = LoadFileData(pszfileName, &readed);
if (fileData == 0)
@ -589,7 +587,7 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
unsigned char* fileDataPtr = fileData;
unsigned char* endfileDataPtr = fileData + readed;
signature = *((unsigned long*)fileDataPtr);
signature = *((unsigned long *)fileDataPtr);
fileDataPtr += sizeof(unsigned long);
if (signature != 0x20584F56) //56 4F 58 20
@ -640,7 +638,6 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
unsigned long chunkTotalChildSize = *((unsigned long*)fileDataPtr);
fileDataPtr += sizeof(unsigned long);
if (strcmp(szChunkName, "SIZE") == 0)
{
//(4 bytes x 3 : x, y, z )