examples review
Redesigns, deletes and renames Also noted authors propertly on contributed examples
@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [core] example - Initialize 3d mode
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* raylib [core] example - Initialize 3d camera mode
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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@ -15,13 +15,13 @@ int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera mode");
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// Define the camera to look into our 3d world
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Camera3D camera;
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Camera3D camera = { 0 };
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camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 8.3 KiB |
@ -1,94 +0,0 @@
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/*******************************************************************************************
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*
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* raylib [core] example - Color selection by mouse (collision detection)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - color selection (collision detection)");
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Color colors[21] = { DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN,
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GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW,
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GREEN, SKYBLUE, PURPLE, BEIGE };
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Rectangle colorsRecs[21]; // Rectangles array
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// Fills colorsRecs data (for every rectangle)
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for (int i = 0; i < 21; i++)
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{
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colorsRecs[i].x = 20 + 100*(i%7) + 10*(i%7);
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colorsRecs[i].y = 60 + 100*(i/7) + 10*(i/7);
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colorsRecs[i].width = 100;
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colorsRecs[i].height = 100;
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}
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bool selected[21] = { false }; // Selected rectangles indicator
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Vector2 mousePoint;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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mousePoint = GetMousePosition();
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for (int i = 0; i < 21; i++) // Iterate along all the rectangles
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{
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if (CheckCollisionPointRec(mousePoint, colorsRecs[i]))
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{
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colors[i].a = 120;
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selected[i] = !selected[i];
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}
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else colors[i].a = 255;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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for (int i = 0; i < 21; i++) // Draw all rectangles
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{
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DrawRectangleRec(colorsRecs[i], colors[i]);
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// Draw four rectangles around selected rectangle
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if (selected[i])
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{
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DrawRectangle(colorsRecs[i].x, colorsRecs[i].y, 100, 10, RAYWHITE); // Square top rectangle
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DrawRectangle(colorsRecs[i].x, colorsRecs[i].y, 10, 100, RAYWHITE); // Square left rectangle
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DrawRectangle(colorsRecs[i].x + 90, colorsRecs[i].y, 10, 100, RAYWHITE); // Square right rectangle
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DrawRectangle(colorsRecs[i].x, colorsRecs[i].y + 90, 100, 10, RAYWHITE); // Square bottom rectangle
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}
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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Before Width: | Height: | Size: 14 KiB |
@ -5,7 +5,9 @@
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* This example has been created using raylib 2.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2018 Ramon Santamaria (@raysan5) and Pablo Marcos Oltra (@pamarcos)
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* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2018 Pablo Marcos Oltra (@pamarcos) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [core] example - Gestures Detection
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* raylib [core] example - Input Gestures Detection
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*
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* This example has been created using raylib 1.4 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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@ -21,7 +21,7 @@ int main()
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - gestures detection");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures");
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Vector2 touchPosition = { 0, 0 };
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Rectangle touchArea = { 220, 10, screenWidth - 230, screenHeight - 20 };
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [core] examples - Mouse wheel
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* raylib [core] examples - Mouse wheel input
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*
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* This test has been created using raylib 1.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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@ -18,7 +18,7 @@ int main()
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse wheel");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse wheel");
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int boxPositionY = screenHeight/2 - 40;
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int scrollSpeed = 4; // Scrolling speed in pixels
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
@ -5,7 +5,9 @@
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* This example has been created using raylib 2.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014-2019 Berni and Ramon Santamaria (@raysan5)
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* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2019 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -15,10 +15,13 @@
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#include "raylib.h"
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#include "pthread.h" // POSIX style threads management
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#include <stdatomic.h>
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#include <time.h> // Required for clock() function
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#include <stdatomic.h> // C11 atomic data types
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#include <time.h> // Required for: clock()
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// Using C11 atomics for synchronization
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// NOTE: A plain bool (or any plain data type for that matter) can't be used for inter-thread synchronization
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static atomic_bool dataLoaded = ATOMIC_VAR_INIT(false); // Data Loaded completion indicator
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static void *LoadDataThread(void *arg); // Loading data thread function declaration
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@ -48,33 +51,37 @@ int main()
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//----------------------------------------------------------------------------------
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switch (state)
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{
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case STATE_WAITING:
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if (IsKeyPressed(KEY_ENTER))
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case STATE_WAITING:
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{
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int error = pthread_create(&threadId, NULL, &LoadDataThread, NULL);
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if (error != 0) TraceLog(LOG_ERROR, "Error creating loading thread");
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else TraceLog(LOG_INFO, "Loading thread initialized successfully");
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if (IsKeyPressed(KEY_ENTER))
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{
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int error = pthread_create(&threadId, NULL, &LoadDataThread, NULL);
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if (error != 0) TraceLog(LOG_ERROR, "Error creating loading thread");
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else TraceLog(LOG_INFO, "Loading thread initialized successfully");
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state = STATE_LOADING;
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}
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break;
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case STATE_LOADING:
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framesCounter++;
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if (atomic_load(&dataLoaded))
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state = STATE_LOADING;
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}
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} break;
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case STATE_LOADING:
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{
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framesCounter = 0;
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state = STATE_FINISHED;
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}
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break;
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case STATE_FINISHED:
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if (IsKeyPressed(KEY_ENTER))
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framesCounter++;
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if (atomic_load(&dataLoaded))
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{
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framesCounter = 0;
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state = STATE_FINISHED;
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}
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} break;
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case STATE_FINISHED:
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{
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// Reset everything to launch again
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atomic_store(&dataLoaded, false);
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dataProgress = 0;
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state = STATE_WAITING;
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}
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break;
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if (IsKeyPressed(KEY_ENTER))
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{
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// Reset everything to launch again
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atomic_store(&dataLoaded, false);
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dataProgress = 0;
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state = STATE_WAITING;
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}
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} break;
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default: break;
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}
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//----------------------------------------------------------------------------------
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@ -84,19 +91,22 @@ int main()
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ClearBackground(RAYWHITE);
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switch(state) {
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case STATE_WAITING:
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DrawText("PRESS ENTER to START LOADING DATA", 150, 170, 20, DARKGRAY);
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break;
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case STATE_LOADING:
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DrawRectangle(150, 200, dataProgress, 60, SKYBLUE);
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if ((framesCounter/15)%2)
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DrawText("LOADING DATA...", 240, 210, 40, DARKBLUE);
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break;
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case STATE_FINISHED:
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DrawRectangle(150, 200, 500, 60, LIME);
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DrawText("DATA LOADED!", 250, 210, 40, GREEN);
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break;
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switch (state)
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{
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case STATE_WAITING: DrawText("PRESS ENTER to START LOADING DATA", 150, 170, 20, DARKGRAY); break;
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case STATE_LOADING:
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{
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DrawRectangle(150, 200, dataProgress, 60, SKYBLUE);
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if ((framesCounter/15)%2) DrawText("LOADING DATA...", 240, 210, 40, DARKBLUE);
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} break;
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case STATE_FINISHED:
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{
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DrawRectangle(150, 200, 500, 60, LIME);
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DrawText("DATA LOADED!", 250, 210, 40, GREEN);
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} break;
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default: break;
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}
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DrawRectangleLines(150, 200, 500, 60, DARKGRAY);
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@ -5,7 +5,9 @@
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2019 Anata and Ramon Santamaria (@raysan5)
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* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2019 Anata (@anatagawa) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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|
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |