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Updated examples init window title
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@ -26,7 +26,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard render");
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// Define the camera to look into our 3d world
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Camera camera = { 0 };
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@ -25,7 +25,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap loading and drawing");
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// Define the camera to look into our 3d world
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Camera camera = { 0 };
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@ -37,7 +37,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - GPU skinning");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - gpu skinning");
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// Define the camera to look into our 3d world
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Camera camera = { 0 };
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@ -25,7 +25,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap terrain");
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// Define our custom camera to look into our 3d world
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Camera camera = { 0 };
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@ -31,7 +31,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - M3D model loading");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - model loading m3d");
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// Define the camera to look into our 3d world
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Camera camera = { 0 };
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@ -30,7 +30,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - orthographic projection");
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// Define the camera to look into our 3d world
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Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE };
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@ -37,7 +37,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox rendering");
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// Define the camera to look into our 3d world
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Camera camera = { 0 };
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