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Updated examples init window title
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@ -25,7 +25,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text drawing");
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Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
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@ -28,7 +28,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite animation");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
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@ -25,7 +25,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture source and destination rectangles");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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@ -57,7 +57,7 @@ int main()
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const int screenHeight = 450;
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SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "raylib [textures] examples - textured curve");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured curve");
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// Load the road texture
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texRoad = LoadTexture("resources/road.png");
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