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Updated examples init window title
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@ -28,7 +28,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite animation");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
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