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Replaced some images and updated examples
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@ -21,10 +21,10 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
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Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
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int frameWidth = guybrush.width/7;
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int frameHeight = guybrush.height;
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int frameWidth = scarfy.width/6;
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int frameHeight = scarfy.height;
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// NOTE: Source rectangle (part of the texture to use for drawing)
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Rectangle sourceRec = { 0, 0, frameWidth, frameHeight };
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@ -59,10 +59,12 @@ int main()
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// destRec defines the rectangle where our texture part will fit (scaling it to fit)
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// origin defines the point of the texture used as reference for rotation and scaling
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// rotation defines the texture rotation (using origin as rotation point)
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DrawTexturePro(guybrush, sourceRec, destRec, origin, rotation, WHITE);
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DrawTexturePro(scarfy, sourceRec, destRec, origin, rotation, WHITE);
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DrawLine(destRec.x, 0, destRec.x, screenHeight, GRAY);
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DrawLine(0, destRec.y, screenWidth, destRec.y, GRAY);
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DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -70,7 +72,7 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(guybrush); // Texture unloading
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UnloadTexture(scarfy); // Texture unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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