[examples] Add new example: shaders_vertex_displacement (#4186)

* shaders-vertex_displacement init

* implement simulation of wave in ocean

* update examples/README & add some comments

* update comments

* add gl100 shaders
This commit is contained in:
Alex ZH
2024-08-04 15:58:26 -04:00
committed by GitHub
parent 92f60a99f6
commit 43b0c9410e
9 changed files with 261 additions and 11 deletions

View File

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#version 330
// Input fragment attributes (from fragment shader)
in vec2 fragTexCoord;
in float height;
// Output fragment color
out vec4 finalColor;
void main()
{
vec4 darkblue = vec4(0.0, 0.13, 0.18, 1.0);
vec4 lightblue = vec4(1.0, 1.0, 1.0, 1.0);
// interplate between two colors based on height
finalColor = mix(darkblue, lightblue, height);
}