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Update README.md
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@ -40,6 +40,7 @@ features
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- Written in plain C code (C99) using PascalCase/camelCase notation
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- Written in plain C code (C99) using PascalCase/camelCase notation
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- Hardware accelerated with OpenGL: **1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0**
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- Hardware accelerated with OpenGL: **1.1, 2.1, 3.3, 4.3, ES 2.0, ES 3.0**
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- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
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- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
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- **Software Renderer** backend (no OpenGL required!): [rlsw](https://github.com/raysan5/raylib/blob/master/src/external/rlsw.h)
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- Multiple **Fonts** formats supported (TTF, OTF, FNT, BDF, sprite fonts)
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- Multiple **Fonts** formats supported (TTF, OTF, FNT, BDF, sprite fonts)
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- Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)
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- Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)
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- **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more!
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- **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more!
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@ -61,7 +62,7 @@ This is a basic raylib example, it creates a window and draws the text `"Congrat
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int main(void)
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int main(void)
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{
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{
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InitWindow(800, 450, "raylib [core] example - basic window");
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InitWindow(800, 450, "raylib example - basic window");
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while (!WindowShouldClose())
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while (!WindowShouldClose())
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{
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{
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