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Update typos/grammar (#5759)
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@ -7,10 +7,10 @@
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* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
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*
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* ADDITIONAL NOTES:
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* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are
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* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffers are
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* initialized on rlglInit() to accumulate vertex data
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*
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* When an internal state change is required all the stored vertex data is rendered in batch,
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* When an internal state change is required all the stored vertex data is rendered in a batch,
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* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch
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*
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* Some resources are also loaded for convenience, here the complete list:
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@ -29,7 +29,7 @@
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* #define GRAPHICS_API_OPENGL_ES2
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* #define GRAPHICS_API_OPENGL_ES3
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* Use selected OpenGL graphics backend, should be supported by platform
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* Those preprocessor defines are only used on rlgl module, if OpenGL version is
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* Those preprocessor defines are only used on the rlgl module, if OpenGL version is
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* required by any other module, use rlGetVersion() to check it
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*
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* #define RLGL_IMPLEMENTATION
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@ -49,7 +49,7 @@
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* #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits
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* #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
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* #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
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* #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
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* #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of texture units that can be activated on batch drawing (SetShaderValueTexture())
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*
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* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
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* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
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