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Update typos/grammar (#5759)
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@ -6898,7 +6898,7 @@ static Model LoadM3D(const char *fileName)
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mi = m3d->face[i].materialid;
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// Only allocate colors VertexBuffer if there's a color vertex in the model for this material batch
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// if all colors are fully transparent black for all verteces of this materal, then assuming no vertex colors
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// if all colors are fully transparent black for all vertices of this material, then assuming no vertex colors
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for (j = i, l = vcolor = 0; (j < (int)m3d->numface) && (mi == m3d->face[j].materialid); j++, l++)
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{
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if (!m3d->vertex[m3d->face[j].vertex[0]].color ||
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