[rcore] [SDL2] Add implementation for FLAG_WINDOW_ALWAYS_RUN (#4598)

* Enable FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW

* Revert enabling FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW

* Add implementation for FLAG_WINDOW_ALWAYS_RUN on PLATFORM_DESKTOP_SDL

* Add reset for GetFrameTime()
This commit is contained in:
Asdqwe
2024-12-26 15:02:57 -03:00
committed by GitHub
parent 51b9a0acfc
commit 4758867815
2 changed files with 12 additions and 3 deletions

View File

@ -1739,7 +1739,12 @@ static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float s
static void WindowIconifyCallback(GLFWwindow *window, int iconified)
{
if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified
else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
else
{
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
if ((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) == 0) CORE.Time.previous = GetTime();
}
}
// GLFW3 WindowMaximize Callback, runs when window is maximized/restored