diff --git a/examples/models/models_material_pbr.c b/examples/models/models_material_pbr.c index 0104d3922..33a1af573 100644 --- a/examples/models/models_material_pbr.c +++ b/examples/models/models_material_pbr.c @@ -179,7 +179,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness) // Generate cubemap from panorama texture //-------------------------------------------------------------------------------------------------------- - Texture2D panorama = LoadTexture("resources/dresden_square.hdr"); + Texture2D panorama = LoadTexture("resources/dresden_square_2k.hdr"); // Load equirectangular to cubemap shader #if defined(PLATFORM_DESKTOP) Shader shdrCubemap = LoadShader("resources/shaders/glsl330/cubemap.vs", "resources/shaders/glsl330/cubemap.fs");