Fixes for some Lua bugs

This commit is contained in:
ghassanpl
2016-08-06 16:58:48 +02:00
parent d5f5f0a930
commit 4960e6b6d7
20 changed files with 413 additions and 103 deletions

View File

@ -31,7 +31,7 @@ local mapPosition = Vector3(-16.0, 0.0, -8.0) -- Set model position
UnloadImage(image) -- Unload cubesmap image from RAM, already uploaded to VRAM
SetCameraMode(CAMERA.ORBITAL) -- Set an orbital camera mode
SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position
SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
@ -42,7 +42,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-secon
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
UpdateCamera(&camera) -- Update internal camera and our camera
UpdateCamera(camera) -- Update internal camera and our camera
---------------------------------------------------------------------------------------
-- Draw
@ -57,7 +57,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC
End3dMode()
DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0, 4.0, WHITE)
DrawTextureEx(cubicmap, (Vector2)(screenWidth - cubicmap.width*4 - 20, 20), 0.0, 4.0, WHITE)
DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN)
DrawText("cubicmap image used to", 658, 90, 10, GRAY)