mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
Fixes for some Lua bugs
This commit is contained in:
@ -31,7 +31,7 @@ local mapPosition = Vector3(-16.0, 0.0, -8.0) -- Set model position
|
||||
|
||||
UnloadImage(image) -- Unload cubesmap image from RAM, already uploaded to VRAM
|
||||
|
||||
SetCameraMode(CAMERA.ORBITAL) -- Set an orbital camera mode
|
||||
SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode
|
||||
SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position
|
||||
SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
|
||||
|
||||
@ -42,7 +42,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-secon
|
||||
while not WindowShouldClose() do -- Detect window close button or ESC key
|
||||
-- Update
|
||||
---------------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera) -- Update internal camera and our camera
|
||||
UpdateCamera(camera) -- Update internal camera and our camera
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
-- Draw
|
||||
@ -57,7 +57,7 @@ while not WindowShouldClose() do -- Detect window close button or ESC
|
||||
|
||||
End3dMode()
|
||||
|
||||
DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0, 4.0, WHITE)
|
||||
DrawTextureEx(cubicmap, (Vector2)(screenWidth - cubicmap.width*4 - 20, 20), 0.0, 4.0, WHITE)
|
||||
DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN)
|
||||
|
||||
DrawText("cubicmap image used to", 658, 90, 10, GRAY)
|
||||
|
||||
Reference in New Issue
Block a user