REXM: RENAME: example: shaders_raymarching --> shaders_raymarching_rendering

This commit is contained in:
Ray
2025-09-08 20:34:48 +02:00
parent f4f3325e1e
commit 4a23ed698f
8 changed files with 574 additions and 574 deletions

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@ -642,7 +642,7 @@ SHADERS = \
shaders/shaders_normalmap_rendering \
shaders/shaders_palette_switch \
shaders/shaders_postprocessing \
shaders/shaders_raymarching \
shaders/shaders_raymarching_rendering \
shaders/shaders_rounded_rectangle \
shaders/shaders_shadowmap_rendering \
shaders/shaders_shapes_textures \
@ -1231,7 +1231,7 @@ shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
--preload-file shaders/resources/shaders/glsl100/bloom.fs@resources/shaders/glsl100/bloom.fs \
--preload-file shaders/resources/shaders/glsl100/blur.fs@resources/shaders/glsl100/blur.fs
shaders/shaders_raymarching: shaders/shaders_raymarching.c
shaders/shaders_raymarching_rendering: shaders/shaders_raymarching_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs