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https://github.com/raysan5/raylib.git
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REVIEWED: examples descriptions
This commit is contained in:
@ -7,13 +7,14 @@
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*
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* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
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*
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* This example has been created using raylib 3.8 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 3.0, last time updated with raylib 4.2
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*
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* Example contributed by Chris Camacho (@codifies, http://bedroomcoders.co.uk/) and
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* reviewed by Ramon Santamaria (@raysan5)
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* Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2019-2021 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2019-2022 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -9,10 +9,12 @@
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 1.3, last time updated with raylib 4.0
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -2,24 +2,26 @@
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*
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* raylib [shaders] example - Sieve of Eratosthenes
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*
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* Sieve of Eratosthenes, the earliest known (ancient Greek) prime number sieve.
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* NOTE: Sieve of Eratosthenes, the earliest known (ancient Greek) prime number sieve.
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*
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* "Sift the twos and sift the threes,
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* The Sieve of Eratosthenes.
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* When the multiples sublime,
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* the numbers that are left are prime."
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* "Sift the twos and sift the threes,
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* The Sieve of Eratosthenes.
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* When the multiples sublime,
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* the numbers that are left are prime."
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*
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* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
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* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
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*
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* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
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*
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 2.5, last time updated with raylib 4.0
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*
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* Example contributed by ProfJski and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2019 ProfJski and Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2019-2022 ProfJski and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -7,21 +7,14 @@
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*
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* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
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*
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 2.5, last time updated with raylib 3.7
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*
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* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Chris Camacho (@chriscamacho - http://bedroomcoders.co.uk/) notes:
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* This is based on the PBR lighting example, but greatly simplified to aid learning...
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* actually there is very little of the PBR example left!
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* When I first looked at the bewildering complexity of the PBR example I feared
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* I would never understand how I could do simple lighting with raylib however its
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* a testement to the authors of raylib (including rlights.h) that the example
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* came together fairly quickly.
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*
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* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
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* Copyright (c) 2019-2022 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -5,10 +5,12 @@
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* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
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* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
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*
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* This example has been created using raylib 3.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 3.0, last time updated with raylib 3.5
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*
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* Copyright (c) 2020 Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2020-2022 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -1,18 +1,20 @@
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/*******************************************************************************************
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*
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* raylib [shaders] example - julia sets
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* raylib [shaders] example - Julia sets
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*
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* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
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* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
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*
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* NOTE: Shaders used in this example are #version 330 (OpenGL 3.3).
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*
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 2.5, last time updated with raylib 4.0
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*
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* Example contributed by eggmund (@eggmund) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2019 eggmund (@eggmund) and Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2019-2022 eggmund (@eggmund) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -1,12 +1,14 @@
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/*******************************************************************************************
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*
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* raylib [shaders] example - mesh instancing
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* raylib [shaders] example - Mesh instancing
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*
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* This example has been created using raylib 3.7 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 3.7, last time updated with raylib 4.2
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*
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* Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2020-2022 @seanpringle, Max (@moliad) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [shaders] example - Apply a shader to a 3d model
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* raylib [shaders] example - Model shader
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*
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* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
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* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
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@ -9,10 +9,12 @@
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 1.3, last time updated with raylib 3.7
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -9,10 +9,12 @@
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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*
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* This example has been created using raylib 3.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 3.5, last time updated with raylib 3.5
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*
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* Copyright (c) 2020 Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2020-2022 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -9,12 +9,14 @@
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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*
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* This example has been created using raylib 2.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 2.5, last time updated with raylib 3.7
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*
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* Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2019 Marco Lizza (@MarcoLizza) and Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2019-2022 Marco Lizza (@MarcoLizza) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -9,10 +9,12 @@
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 1.3, last time updated with raylib 4.0
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -5,10 +5,12 @@
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* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
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* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
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*
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* This example has been created using raylib 2.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 2.0, last time updated with raylib 4.2
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*
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* Copyright (c) 2018 Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2018-2022 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -9,10 +9,12 @@
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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*
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* This example has been created using raylib 1.7 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 1.7, last time updated with raylib 3.7
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -2,12 +2,14 @@
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*
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* raylib [shaders] example - Simple shader mask
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*
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 2.5, last time updated with raylib 3.7
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*
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* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2019-2022 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************
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*
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@ -2,13 +2,14 @@
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*
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* raylib [shaders] example - Simple shader mask
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*
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 2.5, last time updated with raylib 3.7
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*
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* Example contributed by Chris Camacho (@chriscamacho - http://bedroomcoders.co.uk/)
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* and reviewed by Ramon Santamaria (@raysan5)
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* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2019-2022 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************
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*
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@ -2,14 +2,16 @@
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*
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* raylib [textures] example - Texture drawing
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*
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* This example illustrates how to draw on a blank texture using a shader
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* NOTE: This example illustrates how to draw into a blank texture using a shader
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*
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* This example has been created using raylib 2.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* Example originally created with raylib 2.0, last time updated with raylib 3.7
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*
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* Example contributed by Michał Ciesielski and reviewed by Ramon Santamaria (@raysan5)
|
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*
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* Copyright (c) 2019 Michał Ciesielski and Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2019-2022 Michał Ciesielski and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -5,12 +5,14 @@
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
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* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
*
|
||||
* This example has been created using raylib 3.8 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
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* Example originally created with raylib 4.0, last time updated with raylib 4.0
|
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*
|
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* Example contributed by Samuel Skiff (@GoldenThumbs) and reviewed by Ramon Santamaria (@raysan5)
|
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*
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* Copyright (c) 2021 Samuel SKiff (@GoldenThumbs) and Ramon Santamaria (@raysan5)
|
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
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*
|
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* Copyright (c) 2021-2022 Samuel SKiff (@GoldenThumbs) and Ramon Santamaria (@raysan5)
|
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*
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********************************************************************************************/
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@ -9,12 +9,14 @@
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
|
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
|
||||
*
|
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* This example has been created using raylib 2.5 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
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* Example originally created with raylib 2.5, last time updated with raylib 3.7
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*
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* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
|
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*
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* Copyright (c) 2019 Anata (@anatagawa) and Ramon Santamaria (@raysan5)
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
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* BSD-like license that allows static linking with closed source software
|
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*
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* Copyright (c) 2019-2022 Anata (@anatagawa) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
|
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|
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|
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Reference in New Issue
Block a user