Added raymarch example and thumbnail for write depth (#2919)

This commit is contained in:
BugraAlptekinSari
2023-02-11 15:37:50 +03:00
committed by GitHub
parent 6ae21d6581
commit 4ae0a416f4
8 changed files with 819 additions and 4 deletions

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#version 100
#extension GL_EXT_frag_depth : enable // Extension required for writing depth
precision mediump float; // Precision required for OpenGL ES2 (WebGL)
varying vec2 fragTexCoord;
varying vec4 fragColor;
uniform sampler2D texture0;
uniform vec4 colDiffuse;
void main()
{
vec4 texelColor = texture2D(texture0, fragTexCoord);
gl_FragColor = texelColor*colDiffuse*fragColor;
gl_FragDepthEXT = gl_FragCoord.z;
}