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Review camera definition on examples
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@ -4,17 +4,17 @@
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*
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* This program is heavily based on the geometric objects example
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* This example has been created using raylib 1.9.7 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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* Copyright (c) 2018 Max Danielsson & Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define FOVY_PERSPECTIVE 45.0f
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#define WIDTH_ORTHOGRAPHIC 10.0f
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#define FOVY_PERSPECTIVE 45.0f
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#define WIDTH_ORTHOGRAPHIC 10.0f
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int main()
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{
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@ -36,15 +36,9 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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//
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// Input
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//----------------------------------------------------------------------------------
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if(IsKeyPressed(KEY_SPACE))
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if (IsKeyPressed(KEY_SPACE))
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{
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if(camera.type == CAMERA_PERSPECTIVE)
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if (camera.type == CAMERA_PERSPECTIVE)
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{
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camera.fovy = WIDTH_ORTHOGRAPHIC;
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camera.type = CAMERA_ORTHOGRAPHIC;
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@ -55,12 +49,10 @@ int main()
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camera.type = CAMERA_PERSPECTIVE;
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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@ -85,20 +77,13 @@ int main()
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End3dMode();
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DrawText("Press Spacebar to switch camera type", 10, GetScreenHeight() - 30, 20, DARKGRAY);
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if (camera.type == CAMERA_ORTHOGRAPHIC) DrawText("ORTHOGRAPHIC", 10, 40, 20, BLACK);
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else if (camera.type == CAMERA_PERSPECTIVE) DrawText("PERSPECTIVE", 10, 40, 20, BLACK);
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DrawFPS(10, 10);
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DrawText("Press Spacebar to switch camera type", 10, 40, 24, BLACK);
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if(camera.type == CAMERA_ORTHOGRAPHIC)
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{
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DrawText("Orthographic", 10, 65, 24, BLACK);
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}
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else if(camera.type == CAMERA_PERSPECTIVE)
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{
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DrawText("Perspective", 10, 65, 24, BLACK);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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