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REXM: Update examples and lists
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@ -599,6 +599,7 @@ TEXT = \
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text/text_raylib_fonts \
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text/text_rectangle_bounds \
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text/text_unicode \
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text/text_unicode_ranges \
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text/text_writing_anim
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MODELS = \
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@ -599,6 +599,7 @@ TEXT = \
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text/text_raylib_fonts \
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text/text_rectangle_bounds \
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text/text_unicode \
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text/text_unicode_ranges \
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text/text_writing_anim
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MODELS = \
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@ -999,14 +1000,14 @@ text/text_input_box: text/text_input_box.c
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text/text_raylib_fonts: text/text_raylib_fonts.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \
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--preload-file text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \
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--preload-file text/resources/fonts/mecha.png@resources/fonts/mecha.png \
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--preload-file text/resources/fonts/setback.png@resources/fonts/setback.png \
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--preload-file text/resources/fonts/romulus.png@resources/fonts/romulus.png \
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--preload-file text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \
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--preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \
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--preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png
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--preload-file text/resources/sprite_fonts/alagard.png@resources/sprite_fonts/alagard.png \
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--preload-file text/resources/sprite_fonts/pixelplay.png@resources/sprite_fonts/pixelplay.png \
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--preload-file text/resources/sprite_fonts/mecha.png@resources/sprite_fonts/mecha.png \
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--preload-file text/resources/sprite_fonts/setback.png@resources/sprite_fonts/setback.png \
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--preload-file text/resources/sprite_fonts/romulus.png@resources/sprite_fonts/romulus.png \
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--preload-file text/resources/sprite_fonts/pixantiqua.png@resources/sprite_fonts/pixantiqua.png \
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--preload-file text/resources/sprite_fonts/alpha_beta.png@resources/sprite_fonts/alpha_beta.png \
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--preload-file text/resources/sprite_fonts/jupiter_crash.png@resources/sprite_fonts/jupiter_crash.png
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text/text_rectangle_bounds: text/text_rectangle_bounds.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -1017,6 +1018,10 @@ text/text_unicode: text/text_unicode.c
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--preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \
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--preload-file text/resources/symbola.fnt@resources/symbola.fnt
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text/text_unicode_ranges: text/text_unicode_ranges.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file text/resources/NotoSansTC-Regular.ttf@resources/NotoSansTC-Regular.ttf
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text/text_writing_anim: text/text_writing_anim.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -16,7 +16,7 @@ You may find it easier to use than other toolchains, especially when it comes to
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- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
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- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
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## EXAMPLES COLLECTION [TOTAL: 161]
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## EXAMPLES COLLECTION [TOTAL: 162]
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### category: core [37]
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@ -122,7 +122,7 @@ Examples using raylib textures functionality, including image/textures loading/g
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| [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐⭐☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
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| [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
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### category: text [12]
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### category: text [13]
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Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/rtext.c) module.
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@ -140,6 +140,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat
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| [text_unicode](text/text_unicode.c) | <img src="text/text_unicode.png" alt="text_unicode" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
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| [text_draw_3d](text/text_draw_3d.c) | <img src="text/text_draw_3d.png" alt="text_draw_3d" width="80"> | ⭐⭐⭐⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
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| [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
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| [text_unicode_ranges](text/text_unicode_ranges.c) | <img src="text/text_unicode_ranges.png" alt="text_unicode_ranges" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
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### category: models [23]
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@ -168,3 +168,4 @@ others;easings_testbed;⭐️⭐️⭐️☆;2.5;3.0;"Juan Miguel López";@flash
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others;raylib_opengl_interop;⭐️⭐️⭐️⭐️;3.8;4.0;"Stephan Soller";@arkanis
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others;embedded_files_loading;⭐️⭐️☆☆;3.0;3.5;"Kristian Holmgren";@defutura
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others;raymath_vector_angle;⭐️⭐️☆☆;1.0;4.6;"Ramon Santamaria";@raysan5
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text;text_unicode_ranges;⭐⭐⭐⭐️;2.5;4.0;"Vlad Adrian";@demizdor
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@ -182,4 +182,4 @@ static void DrawClock(Clock clock, Vector2 centerPosition)
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DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.hour.length, clock.hour.thickness },
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(Vector2){ 0.0f, clock.hour.thickness/2.0f }, clock.hour.angle, clock.hour.color);
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}
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}
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}
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